● You are flying a tiny submarine down inside a living cell. The cell parts drift up past you as you dive.
● The panel at the top gives you a job — like “the power plant”. Steer into the cell part that does that job.
● Drag anywhere to fly. Or arrow keys / WASD, and SPACE to dive faster for extra points.
● Ram the wrong part and your hull takes a hit. The bar under the job is your clock — let it empty and you miss.
● Scoop the little gold ATP sparks floating past. Ten of them repairs your hull.
● Five in a row starts a combo bonus. Lose all your hull and the dive ends.
● Asked for the cell membrane? That is the wall of the cell itself — fly into the edge of the screen.
Name: ______________________________ Date: ______________________
| Score | Accuracy | ||
| Best Streak | Depth Reached | ||
| Targets Called | Cell Type | ||
| Parts In Play | |||
Teacher comment: ______________________________________________________________