Rule Runner
What students practice
Students practice identifying input-output number rules (addition and subtraction at grade 3, all four operations at grade 4, two-step rules at grades 5-6) by checking which rule works for every pair in a table.
How to play
Players press keys 1 through 4 to load a rule chip into the gate, then press Space to send the runner early for bonus points; reaching the gate with the wrong rule loses a shield, and three shields ends the run.
Teacher Setup
Teacher Setup lets a teacher choose which rule types are in play by grade band, toggle whether the correct rule is shown on a miss, and set the speed; the end screen offers a printable list of rules to practice.
Play it in Starship ArcadeRule Runner is one of 16 games in the Logic and Reasoning room, a members room on the Promenade.
