Continent Cruise
What students practice
Students practice matching a country, animal, landmark, or place to the continent it belongs to, across all seven continents.
How to play
A cargo drum names a country, animal, landmark, or place; players tilt the deck with the arrow keys so the drum rolls onto the matching continent's hatch and holds still to open it. A clock on the cargo card is the time limit, and running out washes the drum away; three losses end the cruise, and a wrong hatch is shown before that cargo returns later.
Teacher Setup
Teacher Setup lets a teacher choose which continents are in play (at least two stay open), set the speed, and choose whether a miss reveals the answer. A printable student report has students write the continent on a line for cargo to practice.
Play it in Starship ArcadeContinent Cruise is one of 16 games in the Geography room, a members room on the Promenade.
